Dávid Debnár
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Planet LOD
Year:
2020
Categories:
Unity
Prototype
Procedural large-scale planet generation with tree-based LOD optimization and streaming.
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Shadeless LOD showcase of the mesh granularity when zoomed-in.
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Smooth height-map.
Fix for seams caused by different resolutions
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Glueing of seams when two different solutions are next to each other.
Dynamic-Tree Showcase
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6-sided quadtree on the left, octree on the right.