A third-person MOBA featuring parkour for characters, vehicles which can hover, jets, ridable robot dinosaurs and epic boss battles. I was employed as a freelance consultant, programming various parts of the gameplay, such as aerobic character control, enemy and boss AI, vehicles, effects, sounds, etc.; and also tools for content creation, like a level editor or map randomizer.
Freelance category has 5 items:
2D soccer controls UX prototype made for NOWWA.
Word-finding mobile game with tonnes of content, in-app purchases and rewarded video ads. It features an automatic hint system, which suggests a letter from a possible word on the grid which hasn't been found using a text-based recursive path-finding algorithm. All the content lies within text files, as to the client's specification and ease of use, where rules can be specifies using a custom parser.
2D puzzle-platformer set around manipulating gravity. My task was to overhaul and polish the character controller physics.
A zombie survival MMO game. I collaborated on finishing the alpha version of the game to help ensure the firm's funding. I was tasked with various assignments such as zombie AI / combat, guard patrol NPC AI, server and client optimization.