Character Controller
Running


Locomotion momentum handling and animation blending.
Tactical



Tactical features prototype - crouch, cover, cloak.
Climbing

Climbing mechanic with limited animations.
Rope
Verlet Physics


Verlet rope physics running as a separate custom simulation next to PhysX. The rope can be extended or tightened manually.
Swinging


Rope swinging inspired by the much-praised old SpiderMan 2 game.
Grinding

Grinding was envisioned as an ever-present mechanic, inspired by Sunset Overdrive.
Rocket shoes

Additional mobility features conceptualized as rocket shoes - a dash forward, a dash upwards, and floating mid-air.
Integration

Integration of grinding and rope swinging.



More integration videos of climbing and rocket shoes, and wallrun prototype without proper animations.
Level Editor

Basic level whiteboxing.

Adding gameplay features, modifying spring curves.

Short timelaps of more complicated designs.
Vehicles
Car

Car physics.
Flying Car

Flying car physics.
Hover transformation

Transformation between driving and hovering. Hover intended as a limited-use power-ability.
Car combat

Car combat in both normal and hover mode, with a machine gun.
Truck

The truck has the same physics as the car, with different settings.
Bike

The bike has completely different driving physics, but the same hover physics.
T-Rex


The T-Rex is another rideable vehicle, without the hover ability.

Even though it has no hover, it has melee attacks.

It can also be equiped with ranged weapons.
Combat

Juicy damage indicators inspired by Borderlands.

Example of a small creep enemy.

Example of a mini-boss enemy with many unique abilities.


Swarm enemy using flocking behaviour.
Bosses
Mecha

Multi-stage Mecha boss.

Some bosses can also be controlled for a limited time.
Arachnid

Multi-stage Arachnid boss.
Croach Overlord

Multi-stage Croach Overlord boss.
Eternal Sandworm


Mechanics of the Sandworm boss, and the accompanying sand shader.

Full combat with the Eternal Sandworm.
Other

Prototype for fully-destructible environments.