A story-based puzzle-platformer, made in two weeks as a game jam entry, which won 1st place in 8 categories. The game is set in a post-apocalyptic world. The player has to solve puzzles to save his fellow miners and escape their infested planet.
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A Journey-inspired game, made in two weeks as a game jam entry, which won 1st place in 7 categories. The player is thrown into a mysterious solar system with a broken heart at its center and has to help the surrounding planets by chatting with them and solving their puzzles.
A surreal weekend project with experimental gameplay, based on empirical learning, without any text or voice tutorials. The game is set in a fictional school for private detectives, where the players have to prove their wit by completing various challenges.
Ludum Dare entry for the theme 'minimalism'. The puzzle platformer features very few mechanics, namely left-right movement, jumping, ladders and switches, to create tightly-packed challenges. As a riff on the minimalism theme, some levels design are re-used with slight tweaks, such as controlling two characters at once, or having the characters move in opposite directions.