Deformable surfaces, sand and water, using DX11 Compute Shaders. The physics are simulated through a Hooke-spring lattice, shared between both, just with different settings. The sand uses a custom Journey-inspired shader, the water a custom shader with only refraction, no reflection. The two interact together - the sand gets wet, with the wetness spreading through the sand, and slowly dries if not submerged.
Categories:
Planet LOD
2020
Procedural large-scale planet generation with tree-based LOD optimization and streaming.
Notes
2020
Online notes creation and organization Progressive Web App. Allows for extensions to services such as Wikipedia, Twitter, YouTube, etc., to directly search them from the app and instantly save results as notes.
Web-based genealogical data interactive visualization video.
Foxul
2019
Personal portfolio of Foxul implemented as a Forestry-CMS-powered static site, designed by Foxul.